Draw Commands
These draw commands can be loaded from resources, manipulated in place and drawn to the current graphics context. Each GDrawCommand can be an arbitrary path or a circle with optional fill or stroke. The stroke width and color of the stroke and fill are also encoded within the GDrawCommand. Paths can can be drawn open or closed.
All aspects of a draw command can be modified, except for the number of points in a path (a circle only has one point, the center).
Draw commands are grouped into a GDrawCommandList, which can be drawn all at once. Each individual GDrawCommand can be accessed from a GDrawCommandList for modification.
A GDrawCommandList forms the basis for GDrawCommandImage and GDrawCommandFrame objects. A GDrawCommandImage represents a static image and can be represented by the PDC file format and can be loaded as a resource.
Once you have a GDrawCommandImage loaded in memory you can draw it on the screen in a LayerUpdateProc with the gdraw_command_image_draw().
A GDrawCommandFrame represents a single frame of an animated sequence, with multiple frames making up a single GDrawCommandSequence, which can also be stored as a PDC and loaded as a resource.
To draw a GDrawCommandSequence, use the gdraw_command_sequence_get_frame_by_elapsed() to obtain the current GDrawCommandFrame and gdraw_command_frame_draw() to draw it.
Draw commands also allow access to drawing with sub-pixel precision. The points are treated as Fixed point types in the format 13.3, so that 1/8th of a pixel precision is possible. Only the points in draw commands of the type GDrawCommandTypePrecisePath will be treated as higher precision.
Functions
void gdraw_command_draw(GContext *ctx, GDrawCommand *command)
Draw a command.
Parameters
- ctx: The destination graphics context in which to draw
- command: GDrawCommand to draw
GDrawCommandType gdraw_command_get_type(GDrawCommand *command)
Get the command type.
Parameters
- command: GDrawCommand from which to get the type
Returns
The type of the given GDrawCommand
void gdraw_command_set_fill_color(GDrawCommand *command, GColor fill_color)
Set the fill color of a command.
Parameters
- command: ref DrawCommand for which to set the fill color
- fill_color: GColor to set for the fill
GColor gdraw_command_get_fill_color(GDrawCommand *command)
Get the fill color of a command.
Parameters
- command: GDrawCommand from which to get the fill color
Returns
fill color of the given GDrawCommand
void gdraw_command_set_stroke_color(GDrawCommand *command, GColor stroke_color)
Set the stroke color of a command.
Parameters
- command: GDrawCommand for which to set the stroke color
- stroke_color: GColor to set for the stroke
GColor gdraw_command_get_stroke_color(GDrawCommand *command)
Get the stroke color of a command.
Parameters
- command: GDrawCommand from which to get the stroke color
Returns
The stroke color of the given GDrawCommand
void gdraw_command_set_stroke_width(GDrawCommand *command, uint8_t stroke_width)
Set the stroke width of a command.
Parameters
- command: GDrawCommand for which to set the stroke width
- stroke_width: stroke width to set for the command
uint8_t gdraw_command_get_stroke_width(GDrawCommand *command)
Get the stroke width of a command.
Parameters
- command: GDrawCommand from which to get the stroke width
Returns
The stroke width of the given GDrawCommand
uint16_t gdraw_command_get_num_points(GDrawCommand *command)
Get the number of points in a command.
void gdraw_command_set_point(GDrawCommand *command, uint16_t point_idx, GPoint point)
Set the value of the point in a command at the specified index.
Parameters
- command: GDrawCommand for which to set the value of a point
- point_idx: Index of the point to set the value for
- point: new point value to set
GPoint gdraw_command_get_point(GDrawCommand *command, uint16_t point_idx)
Get the value of a point in a command from the specified index.
Parameters
- command: GDrawCommand from which to get a point
- point_idx: The index to get the point for
Returns
The point in the GDrawCommand specified by point_idx
void gdraw_command_set_radius(GDrawCommand *command, uint16_t radius)
Set the radius of a circle command.
Parameters
- command: GDrawCommand from which to set the circle radius
- radius: The radius to set for the circle.
uint16_t gdraw_command_get_radius(GDrawCommand *command)
Get the radius of a circle command.
Parameters
- command: GDrawCommand from which to get the circle radius
Returns
The radius in pixels if command is of type GDrawCommandCircle
void gdraw_command_set_path_open(GDrawCommand *command, bool path_open)
Set the path of a stroke command to be open.
Parameters
- command: GDrawCommand for which to set the path open status
- path_open: true if path should be hidden
bool gdraw_command_get_path_open(GDrawCommand *command)
Return whether a stroke command path is open.
Parameters
- command: GDrawCommand from which to get the path open status
Returns
true if the path is open
void gdraw_command_set_hidden(GDrawCommand *command, bool hidden)
Set a command as hidden. This command will not be drawn when gdraw_command_draw is called with this command.
Parameters
- command: GDrawCommand for which to set the hidden status
- hidden: true if command should be hidden
bool gdraw_command_get_hidden(GDrawCommand *command)
Return whether a command is hidden.
Parameters
- command: GDrawCommand from which to get the hidden status
Returns
true if command is hidden
void gdraw_command_frame_draw(GContext *ctx, GDrawCommandSequence *sequence, GDrawCommandFrame *frame, GPoint offset)
Draw a frame.
Parameters
- ctx: The destination graphics context in which to draw
- sequence: The sequence from which the frame comes from (this is required)
- frame: Frame to draw
- offset: Offset from draw context origin to draw the frame
void gdraw_command_frame_set_duration(GDrawCommandFrame *frame, uint32_t duration)
Set the duration of the frame.
Parameters
- frame: GDrawCommandFrame for which to set the duration
- duration: duration of the frame in milliseconds
uint32_t gdraw_command_frame_get_duration(GDrawCommandFrame *frame)
Get the duration of the frame.
Parameters
- frame: GDrawCommandFrame from which to get the duration
Returns
duration of the frame in milliseconds
GDrawCommandImage * gdraw_command_image_create_with_resource(uint32_t resource_id)
Creates a GDrawCommandImage from the specified resource (PDC file)
Parameters
- resource_id: Resource containing data to load and create GDrawCommandImage from.
Returns
GDrawCommandImage pointer if the resource was loaded, NULL otherwise
GDrawCommandImage * gdraw_command_image_clone(GDrawCommandImage *image)
Creates a GDrawCommandImage as a copy from a given image.
Parameters
- image: Image to copy.
Returns
cloned image or NULL if the operation failed
void gdraw_command_image_destroy(GDrawCommandImage *image)
Deletes the GDrawCommandImage structure and frees associated data.
Parameters
- image: Pointer to the image to free (delete)
void gdraw_command_image_draw(GContext *ctx, GDrawCommandImage *image, GPoint offset)
Draw an image.
Parameters
- ctx: The destination graphics context in which to draw
- image: Image to draw
- offset: Offset from draw context origin to draw the image
GSize gdraw_command_image_get_bounds_size(GDrawCommandImage *image)
Get size of the bounding box surrounding all draw commands in the image. This bounding box can be used to set the graphics context or layer bounds when drawing the image.
Parameters
- image: GDrawCommandImage from which to get the bounding box size
Returns
bounding box size
void gdraw_command_image_set_bounds_size(GDrawCommandImage *image, GSize size)
Set size of the bounding box surrounding all draw commands in the image. This bounding box can be used to set the graphics context or layer bounds when drawing the image.
Parameters
- image: GDrawCommandImage for which to set the bounding box size
- size: bounding box size
GDrawCommandList * gdraw_command_image_get_command_list(GDrawCommandImage *image)
Get the command list of the image.
Parameters
- image: GDrawCommandImage from which to get the command list
Returns
command list
void gdraw_command_list_iterate(GDrawCommandList *command_list, GDrawCommandListIteratorCb handle_command, void *callback_context)
Iterate over all commands in a command list.
Parameters
- command_list: GDrawCommandList over which to iterate
- handle_command: iterator callback
- callback_context: context pointer to be passed into the iterator callback
void gdraw_command_list_draw(GContext *ctx, GDrawCommandList *command_list)
Draw all commands in a command list.
Parameters
- ctx: The destination graphics context in which to draw
- command_list: list of commands to draw
GDrawCommand * gdraw_command_list_get_command(GDrawCommandList *command_list, uint16_t command_idx)
Get the command at the specified index.
Parameters
- command_list: GDrawCommandList from which to get a command
- command_idx: index of the command to get
Returns
pointer to GDrawCommand at the specified index
uint32_t gdraw_command_list_get_num_commands(GDrawCommandList *command_list)
Get the number of commands in the list.
Parameters
- command_list: GDrawCommandList from which to get the number of commands
Returns
number of commands in command list
GDrawCommandSequence * gdraw_command_sequence_create_with_resource(uint32_t resource_id)
Creates a GDrawCommandSequence from the specified resource (PDC file)
Parameters
- resource_id: Resource containing data to load and create GDrawCommandSequence from.
Returns
GDrawCommandSequence pointer if the resource was loaded, NULL otherwise
GDrawCommandSequence * gdraw_command_sequence_clone(GDrawCommandSequence *sequence)
Creates a GDrawCommandSequence as a copy from a given sequence.
Parameters
- sequence: Sequence to copy
Returns
cloned sequence or NULL if the operation failed
void gdraw_command_sequence_destroy(GDrawCommandSequence *sequence)
Deletes the GDrawCommandSequence structure and frees associated data.
Parameters
- image: Pointer to the sequence to destroy
GDrawCommandFrame * gdraw_command_sequence_get_frame_by_elapsed(GDrawCommandSequence *sequence, uint32_t elapsed_ms)
Get the frame that should be shown after the specified amount of elapsed time The last frame will be returned if the elapsed time exceeds the total time.
Parameters
- sequence: GDrawCommandSequence from which to get the frame
- elapsed_ms: elapsed time in milliseconds
Returns
pointer to GDrawCommandFrame that should be displayed at the elapsed time
GDrawCommandFrame * gdraw_command_sequence_get_frame_by_index(GDrawCommandSequence *sequence, uint32_t index)
Get the frame at the specified index.
Parameters
- sequence: GDrawCommandSequence from which to get the frame
- index: Index of frame to get
Returns
pointer to GDrawCommandFrame at the specified index
GSize gdraw_command_sequence_get_bounds_size(GDrawCommandSequence *sequence)
Get the size of the bounding box surrounding all draw commands in the sequence. This bounding box can be used to set the graphics context or layer bounds when drawing the frames in the sequence.
Parameters
- sequence: GDrawCommandSequence from which to get the bounds
Returns
bounding box size
void gdraw_command_sequence_set_bounds_size(GDrawCommandSequence *sequence, GSize size)
Set size of the bounding box surrounding all draw commands in the sequence. This bounding box can be used to set the graphics context or layer bounds when drawing the frames in the sequence.
Parameters
- sequence: GDrawCommandSequence for which to set the bounds
- size: bounding box size
uint32_t gdraw_command_sequence_get_play_count(GDrawCommandSequence *sequence)
Get the play count of the sequence.
Parameters
- sequence: GDrawCommandSequence from which to get the play count
Returns
play count of sequence
void gdraw_command_sequence_set_play_count(GDrawCommandSequence *sequence, uint32_t play_count)
Set the play count of the sequence.
Parameters
- sequence: GDrawCommandSequence for which to set the play count
- play_count: play count
uint32_t gdraw_command_sequence_get_total_duration(GDrawCommandSequence *sequence)
Get the total duration of the sequence.
Parameters
- sequence: GDrawCommandSequence from which to get the total duration
Returns
total duration of the sequence in milliseconds
uint32_t gdraw_command_sequence_get_num_frames(GDrawCommandSequence *sequence)
Get the number of frames in the sequence.
Parameters
- sequence: GDrawCommandSequence from which to get the number of frames
Returns
number of frames in the sequence
GDrawCommandList * gdraw_command_frame_get_command_list(GDrawCommandFrame *frame)
Get the command list of the frame.
Parameters
- frame: GDrawCommandFrame from which to get the command list
Returns
command list
Enums
GDrawCommandType
Values
- GDrawCommandTypeInvalid: Invalid draw command type.
- GDrawCommandTypePath: Arbitrary path draw command type.
- GDrawCommandTypeCircle: Circle draw command type.
- GDrawCommandTypePrecisePath: Arbitrary path drawn with sub-pixel precision (1/8th precision)
Typedefs
typedef struct GDrawCommand GDrawCommand
Draw commands are the basic building block of the draw command system, encoding the type of command to draw, the stroke width and color, fill color, and points that define the path (or center of a circle.
typedef struct GDrawCommandFrame GDrawCommandFrame
Draw command frames contain a list of commands to draw for that frame and a duration, indicating the length of time for which the frame should be drawn in an animation sequence. Frames form the building blocks of a GDrawCommandSequence, which consists of multiple frames.
typedef struct GDrawCommandImage GDrawCommandImage
Draw command images contain a list of commands that can be drawn. An image can be loaded from PDC file data.
typedef struct GDrawCommandList GDrawCommandList
Draw command lists contain a list of commands that can be iterated over and drawn all at once.
typedef bool(* GDrawCommandListIteratorCb) (GDrawCommand *command, uint32_t index, void *context)
Callback for iterating over draw command list.
Parameters
- command: current GDrawCommand in iteration
- index: index of the current command in the list
- context: context pointer for the iteration operation
Returns
true if the iteration should continue after this command is processed
typedef struct GDrawCommandSequence GDrawCommandSequence
Draw command sequences allow the animation of frames over time. Each sequence has a list of frames that can be accessed by the elapsed duration of the animation (not maintained internally) or by index. Sequences can be loaded from PDC file data.